I'm a videogame developer living in Melbourne, Australia, with an interest in small-scale, experimental designs.
Most of my games are pay-what-you-want on itch.io, but I've also released several commercial games such as the award-winning puzzle game Dissembler (2018) and the fast-paced rotational runner Boson X with Jon Kerney (2013). My abstract 3D art game The Catacombs of Solaris (2016) won the 2018 Freeplay Award and has been popular at festivals.
I use my own open-source toolkit Amulet for most of my games.
- Email: ian -at- ianmaclarty.com
- Twitter: @ianmaclarty
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