- Email: ian -at- ianmaclarty.com
- Twitter: @muclorty
I'm a videogame designer and programmer living in Melbourne, Australia. I'm interested in short-form designs that do something different. A lot of my games have a visual focus with some doubling as art toys, but my work covers many genres from action games to puzzle games to narrative vignettes.
Most of my games are pay-what-you-want on itch.io, but I've also released a few commercial titles such as the award-winning puzzle game Dissembler (2018) and the fast-paced rotational runner Boson X (2013). My abstract 3D art game The Catacombs of Solaris (2016) won the 2018 Freeplay Award and has been popular at festivals.