I'm a videogame developer living in Melbourne, Australia, with an interest in small-scope, experimental designs.

I regularly release small non-commercial projects, but have also self-published several award-winning commercial games.

I have a background in computer science and my process often involves the use of self-made tools and generative techniques. Many of my games use my open source framework Amulet.

My email is ian -at- ianmaclarty.com and my twitter is @ianmaclarty.

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