I'm a videogame developer living in Melbourne, Australia, with an interest in experimental designs.
I've released over 40 small non-commercial works, but have also self-published several award-winning commercial games. My commercial games are published through by my company Shape Shop.
I have a background in computer science and I enjoy building my own tools and being buried deep in the programming weeds, where, for me, a lot of the interesting design decisions are made.
Many of my older games use my open source toolkit Amulet, although some of my more recent projects use Unity.
My email is ian -at- shapeshop.games
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