Factsheet
Developer:
Ian MacLarty
Based in Melbourne, Australia
Release date:
12 Feb 2019 (Steam), 9 May 2019 (iOS)
Platforms:
iOS
Steam
Itch.io
Mac App Store
Google Play Store
Website:
ianmaclarty.com/jumpgrid
Regular Price:
USD (App Store) | 2.99 |
GBP (App Store) | 2.99 |
EUR (App Store) | 3.49 |
AUD (App Store) | 4.49 |
USD (Steam) | 4.99 |
GBP (Steam) | 3.99 |
EUR (Steam) | 3.99 |
AUD (Steam) | 7.50 |
Languages:
English, German,
French, Italian,
Spanish, Dutch,
Chinese (Simplified),
Japanese, Korean,
Portuguese (Brazil),
Russian
Description
JUMPGRID is bullet hell hyper-Pac-Man. Survive an ever-moving cosmic obstacle course by deftly teleporting between nodes on the "jump-grid". Clear all nodes to open a wormhole to the next level. Success requires only a few seconds of precision finger ballet, but touch any of the pulsing hazards and the level instantly resets, ready for you to try again, and again, and again... This is a game about honing your muscle memory until you learn to dance with your fingers!History
Features
- Skin-of-your-teeth gameplay with easy to learn controls
- Over 100 uniquely challenging levels
- An original pulse-pounding electronica soundtrack
- Speedrun and infinite modes with leaderboards
- Adjustable game speed and setting to reduce flashing
Videos
Trailer YouTube
Awards & Recognition
- "Winner - Best Gameplay" 2019 Australian Game Developer Awards
- "Finalist - Music" 2019 Australian Game Developer Awards
- "Finalist - Sound Design" 2019 Australian Game Developer Awards
- "Winner - Excellence in Design" 2019 Freeplay Awards
- "Honorable mention - Excellence in Design" 2019 Independent Games Festival
- "Winner - Best Gameplay" 2019 BIG Festival, Brazil
- "Nominee" IndieCade 2019
- "Official Selection" BitSummit 2019
- "Finalist" 2019 Play by Play Awards
Selected Quotes
- "At times playing JumpGrid felt like it was melting my brain, but in a good way."
- Zack Zwiezen, Kotaku - "You know that shiver you get down the back of your spine as you’re running away from a monster in a horror game? The profound relief when you make it to safety? Jumpgrid has that. It’s surreal."
- Matt Cox, Rock Paper Shotgun - "Jumpgrid is a hyperkinetic modern-art dance party of death."
- James Cunningham, Hardcore Gamer - "I played this at PAX Australia, and it's really, really good."
- Rami Ismail, Twitter - "I have played this and it is fantastic"
- Zach Gage, Twitter
Request Press Copy
To request a press copy of the game please send an email to Please enable JavaScript to see email address.
About Ian MacLarty
Boilerplate
Ian MacLarty is a videogame developer living in Melbourne, Australia, with an interest in small-scale, experimental designs.
Most of his games are pay-what-you-want on itch.io, but he's also released several commercial games such as the award-winning puzzle game Dissembler (2018) and the fast-paced rotational runner Boson X with Jon Kerney (2013). His abstract 3D art game The Catacombs of Solaris (2016) won the 2018 Freeplay Award and has been popular at festivals. His upcoming minimal action game JUMPGRID received an honourable mention in the Excellence in Design category of IGF 2019.
He uses his own open-source engine Amulet for most of his games.
More information
More information on Ian MacLarty, our logo & relevant media are available here.
JUMPGRID Credits
Ian MacLarty
Game design, programming, music, graphics
Bethany Wilksch
Logo design and promotional artwork
presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks