Factsheet

Developer:
Ian MacLarty
Based in Melbourne, Australia

Release date:
12 Feb 2019 (PST)

Platforms:
Steam
Itch.io
Mac App Store

Website:
ianmaclarty.com/jumpgrid

Regular Price:

USD4.99
GBP3.99
EUR3.99
AUD7.50

Languages:
English, German,
French, Italian,
Spanish, Dutch,
Chinese (Simplified),
Japanese, Korean,
Portuguese (Brazil),
Russian

Description

JUMPGRID is bullet hell hyper-Pac-Man. Survive an ever-moving cosmic obstacle course by deftly teleporting between nodes on the "jump-grid". Clear all nodes to open a wormhole to the next level. Success requires only a few seconds of precision finger ballet, but touch any of the pulsing hazards and the level instantly resets, ready for you to try again, and again, and again... This is a game about honing your muscle memory until you learn to dance with your fingers!

History

The game was initially made for #salvagejam based on a discarded prototype. The jam version showed potential, so I decided to make it into a bigger commercial project.

Features

  • Skin-of-your-teeth gameplay with easy to learn controls
  • Over 100 uniquely challenging levels
  • An original pulse-pounding electronica soundtrack
  • Flaunt your skill and find fame on the speedrun leaderboards
  • Adjustable game speed

Videos

Release Trailer 1 YouTube

Release Trailer 2 YouTube

Announcement Trailer YouTube

Awards & Recognition

    • "Honorable mention - Excellence in Design" IGF 2019

    Selected Quotes

      • "At times playing JumpGrid felt like it was melting my brain, but in a good way."
        - Zack Zwiezen, Kotaku
      • "You know that shiver you get down the back of your spine as you’re running away from a monster in a horror game? The profound relief when you make it to safety? Jumpgrid has that. It’s surreal."
        - Matt Cox, Rock Paper Shotgun
      • "Jumpgrid is a hyperkinetic modern-art dance party of death."
        - James Cunningham, Hardcore Gamer
      • "I played this at PAX Australia, and it's really, really good."
        - Rami Ismail, Twitter
      • "I have played this and it is fantastic"
        - Zach Gage, Twitter

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      About Ian MacLarty

      Boilerplate
      Ian MacLarty is a videogame developer living in Melbourne, Australia, with an interest in small-scale, experimental designs. Most of his games are pay-what-you-want on itch.io, but he's also released several commercial games such as the award-winning puzzle game Dissembler (2018) and the fast-paced rotational runner Boson X with Jon Kerney (2013). His abstract 3D art game The Catacombs of Solaris (2016) won the 2018 Freeplay Award and has been popular at festivals. His upcoming minimal action game JUMPGRID received an honourable mention in the Excellence in Design category of IGF 2019. He uses his own open-source engine Amulet for most of his games.

      More information
      More information on Ian MacLarty, our logo & relevant media are available here.

      JUMPGRID Credits

      Ian MacLarty
      Game design, programming, music

      Bethany Wilksch
      Logo design

      Contact

      Inquiries

      Ian MacLarty

      Twitter
      twitter.com/ianmaclarty

      Web
      ianmaclarty.com

      presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks