I'm a videogame developer living in Melbourne, Australia, with an interest in experimental designs.

I've released over 40 small non-commercial works, but have also self-published several award-winning commercial games. I'm currently working on Mars First Logistics which is in Steam Early Access. My commercial games are published through by my studio Shape Shop.

I have a background in computer science and I often use self-made tools and generative techniques. Many of my games use my open source framework Amulet, although lately I've been working on some larger projects using Unity.

My email is ian -at- shapeshop.games

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